Matchmaking Rating also known as "MMR" is a behind-the-scenes number calculated for each player to match them with players of similar skill. In order for the matchmaker to place similarly skilled players together, it assigns everyone a matchmaking rating that indicates how skilled the system thinks the player is. The players Matchmaking Rating is only used for matchmaking. Your rank is supposed to express your MMR, but it moves faster after wins and losses.
Heroes of the Storm will get a new matchmaking system in the coming weeks
Heroes of the Storm Matchmaking Update - Dec 21 - General Discussion - Heroes of the Storm Forums
With this change, your matchmaking rating MMR adjustments will be influenced based on your individual performance in the match instead of being purely based on whether you won or lost. Read on for details:. When you win a game, your MMR goes up, while the opposite is true for when you lose. In addition to that basic rule, your MMR will go up more, or less, based on the comparative skill of both yours and the opposite team.
Blizzard announced during its "State of the Game" BlizzCon panel in November that Heroes of the Storm would be getting a new matchmaking system before the end of the year. Where the original system, based on the one used by StarCraft 2, focused on speed rather than match quality, the new way of doing things reverses those priorities, which Blizzard said should lead to a more consistent rate of "quality" matches. The tradeoff is a potentially longer wait for match creation, as the system attempts to put together players with similar matchmaking ratings MMR. Queue priority will be given to players who have been waiting the longest, which will help keep waits to a hopefully reasonable rate, and if the matchmaker determines that your wait time has become "excessive," it will broaden the parameters of its search, meaning that you could end up facing an opponent slightly above or below your ranking despite the changes.
Hello in heroes i am getting mached with players that feed, know nothing about drafting and countering heroes or even about the talents of there hero or even seem to do not know the maps or objectivs. They just want to teamfight the whole game on one lane and do not know when it is time for a tactical retreat. They go in 1vs5 or with level and talenttier disadvantage even if it is not the last chance to win the game. Even if you can not help me personal in this case i would be pleased if you can alter your matchmaking system in a way that it recognizes the difference between players like me and those players.